Struct termcolor::Buffer [−][src]
pub struct Buffer(_);
Expand description
Write colored text to memory.
Buffer
is a platform independent abstraction for printing colored text to
an in memory buffer. When the buffer is printed using a BufferWriter
, the
color information will be applied to the output device (a tty on Unix and a
console on Windows).
A Buffer
is typically created by calling the BufferWriter.buffer
method, which will take color preferences and the environment into
account. However, buffers can also be manually created using no_color
,
ansi
or console
(on Windows).
Implementations
Create a buffer that drops all color information.
Create a buffer that uses ANSI escape sequences.
Consume this buffer and return the underlying raw data.
On Windows, this unrecoverably drops all color information associated with the buffer.
Return the underlying data of the buffer.
Trait Implementations
Write a buffer into this writer, returning how many bytes were written. Read more
Flush this output stream, ensuring that all intermediately buffered contents reach their destination. Read more
can_vector
)Determines if this Write
r has an efficient write_vectored
implementation. Read more
Attempts to write an entire buffer into this writer. Read more
write_all_vectored
)Attempts to write multiple buffers into this writer. Read more
Writes a formatted string into this writer, returning any error encountered. Read more
Returns true if and only if the underlying writer supports colors.
Set the color settings of the writer. Read more
Reset the current color settings to their original settings. Read more
Returns true if and only if the underlying writer must synchronously
interact with an end user’s device in order to control colors. By
default, this always returns false
. Read more